Level 1/10
0/4
0 pts
00:00
7s
Levels
How to Play
Controls
Tap any spot in the maze — the orb pathfinds its own way there
Tap the orb itself to stop it where it is
Drag anywhere to pan the camera and scout the maze
Tap a wall and the orb glides as close as it can, then softly bounces off
Goal
Collect every diamond for a +500 bonus
Reach the glowing green portal to finish
Stars go by speed: finish with half the clock left for , a quarter for
Maze
Every corridor connects through — there are no true dead ends
A soft cyan glow marks a passage that opens through to the far side
There are no arrows — the glow alone shows the way through, so follow it instead of turning back
Timer
The clock counts down — it only ticks while the orb glides
If it hits 00:00 the level fails — try again
Hazards
Spiky urchins patrol the corridors — time your sends to slip past them
Touch one and the orb is knocked back to the start; gems you collected are kept
Power-ups
Gold shield pickups are scattered through the maze — grab one to bubble up
While the bubble holds, urchins burst harmlessly on contact instead of knocking you back
The shield lasts 12 seconds — the HUD chip counts it down, then it fades
Paused
Run Summary
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